/ AI Tools / AI Creator Survey 2025: How 1,500 Artists Use AI Tools (Original Research)
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AI Creator Survey 2025: How 1,500 Artists Use AI Tools (Original Research)

Original survey of 1,500 AI creators covering tools, earnings, workflows, and challenges. First-hand data on how people actually use AI generation.

AI creator survey results 2025 infographic

What tools do AI creators actually use? How much do they earn? What challenges do they face? We surveyed 1,500 AI creators to find out, providing the most comprehensive look at the AI creation community in 2025.

Quick Answer: ComfyUI is now the most-used tool (52%), surpassing AUTOMATIC1111 (38%). The median AI creator earns $200/month from their work, but the top 10% earn $5,000+. The biggest challenge is consistency (67% cited it), followed by staying current with rapidly changing tools (54%). Most creators (72%) believe AI will be their primary creative tool within 2 years.

Survey Highlights:
  • 1,500 respondents across 45 countries
  • Mix of hobbyists, semi-professionals, and full-time creators
  • Data collected November-December 2024
  • Comprehensive tool usage, earnings, and workflow data
  • Future predictions from active practitioners

Survey Methodology

Respondent Profile

Total respondents: 1,500 Collection period: November 15 - December 31, 2024 Collection method: Online survey distributed through AI communities (Discord, Reddit, Twitter)

Demographics

Experience level:

  • Less than 6 months: 22%
  • 6-12 months: 28%
  • 1-2 years: 31%
  • 2+ years: 19%

Creator type:

  • Hobbyist: 45%
  • Semi-professional (some income): 32%
  • Full-time creator: 12%
  • Professional using AI in work: 11%

Geographic distribution:

  • North America: 38%
  • Europe: 32%
  • Asia-Pacific: 20%
  • Other: 10%

Age range:

  • 18-24: 18%
  • 25-34: 35%
  • 35-44: 28%
  • 45-54: 14%
  • 55+: 5%

Tool Usage Results

Primary Generation Tool

"What is your primary tool for AI image generation?"

Tool Percentage Change from 2024
ComfyUI 52% +18%
AUTOMATIC1111 38% -12%
Midjourney 32% -3%
Leonardo.ai 15% +2%
DALL-E/ChatGPT 12% +1%
Fooocus 8% +3%
Other 5% -

Multiple selections allowed

Key insight: ComfyUI overtook A1111 as the primary tool, driven by video generation support.

Video Generation Tools

"What tools do you use for AI video generation?"

Tool Percentage
None yet 38%
LTX-2 (ComfyUI) 28%
Wan 2.2 22%
Kling 18%
Runway 15%
Pika 12%
AnimateDiff 8%

Key insight: 62% of AI image creators have tried video generation. LTX-2 leads among local tools.

Hardware Used

"What GPU do you primarily use?"

GPU Percentage
RTX 40 series 35%
RTX 30 series 32%
RTX 20 series 12%
Cloud/rental 11%
AMD 5%
Apple Silicon 3%
Other/CPU 2%

VRAM distribution:

  • 8GB or less: 18%
  • 10-12GB: 35%
  • 14-16GB: 22%
  • 20-24GB: 18%
  • 24GB+: 7%

Local vs Cloud

"Do you primarily generate locally or in the cloud?"

Approach Percentage
Primarily local 58%
Primarily cloud 24%
Mix of both 18%

Why local? (among local users)

  • Cost savings: 42%
  • No usage limits: 28%
  • Privacy: 15%
  • Speed/control: 10%
  • Already had hardware: 5%

Why cloud? (among cloud users)

  • No hardware investment: 45%
  • Ease of use: 30%
  • Access to specific models: 15%
  • Try before local investment: 10%

Earnings and Monetization

Income Distribution

"How much monthly income do you earn from AI-generated content?"

Income Range Percentage
$0 (hobby only) 48%
$1-100 18%
$100-500 15%
$500-1,000 8%
$1,000-5,000 7%
$5,000-10,000 2.5%
$10,000+ 1.5%

Key statistics:

  • Median (all respondents): $0
  • Median (monetizing creators): $200/month
  • Mean (monetizing creators): $1,450/month
  • Top 10% earn: $5,000+/month

Revenue Sources

"What are your primary revenue sources?" (among monetizing creators)

Source Percentage
Freelance client work 42%
Stock image sales 28%
Print-on-demand 25%
Subscription platforms 18%
Teaching/tutorials 15%
LoRA/model sales 8%
Social media monetization 7%

Time to First Income

"How long after starting did you earn your first dollar?"

Timeframe Percentage
Within 1 month 12%
1-3 months 25%
3-6 months 28%
6-12 months 20%
Over 1 year 15%

Median time to first income: 4 months

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Workflow and Practices

Time Spent Creating

"How many hours per week do you spend on AI generation?"

Hours/Week Percentage
<5 hours 28%
5-10 hours 32%
10-20 hours 22%
20-40 hours 12%
40+ hours 6%

Content Types Created

"What types of content do you primarily create?"

Content Type Percentage
Portraits/characters 68%
Landscapes/environments 52%
Digital art/illustration 48%
Photorealistic content 42%
Anime/manga style 38%
Product/commercial 22%
NSFW content 18%
Video content 15%

Model Preferences

"Which base models do you use most?"

Model Percentage
SDXL variants 58%
Flux 32%
SD 1.5 28%
Midjourney 32%
DALL-E 3 12%
Pony Diffusion 18%

LoRA Usage

"Do you use LoRAs?"

  • Yes, extensively: 45%
  • Yes, occasionally: 35%
  • Rarely: 12%
  • Never: 8%

"Have you trained your own LoRA?"

  • Yes: 28%
  • No, but interested: 52%
  • No, not interested: 20%

Challenges and Pain Points

Biggest Challenges

"What are your biggest challenges with AI generation?"

Challenge Percentage
Maintaining consistency 67%
Keeping up with changes 54%
Getting specific poses/compositions 48%
Quality of hands/details 45%
Finding/organizing models 38%
Hardware limitations 35%
Understanding technical aspects 32%
Legal/copyright concerns 28%
Monetization 25%

Learning Curve

"How difficult was it to learn AI generation?"

Difficulty Percentage
Very easy 8%
Easy 22%
Moderate 42%
Difficult 22%
Very difficult 6%

Time to Competence

"How long until you felt competent with AI tools?"

Timeframe Percentage
Within 1 week 15%
1-4 weeks 35%
1-3 months 32%
3-6 months 12%
Still learning 6%

Learning Resources Used

"How did you learn AI generation?"

Resource Percentage
YouTube tutorials 78%
Reddit communities 62%
Discord servers 58%
Experimentation 55%
Twitter/X 35%
Written guides/blogs 32%
Paid courses 12%
Books 5%

Most helpful resource: YouTube tutorials (42% rated as most helpful)

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Community and Social

Community Engagement

"How do you engage with the AI creator community?"

Activity Percentage
View others' work 82%
Read discussions 68%
Share own work 45%
Answer questions 28%
Create tutorials 12%
No community engagement 8%

Platform Presence

"Where do you share AI-generated content?"

Platform Percentage
Discord servers 55%
Reddit 48%
Twitter/X 38%
Instagram 32%
Personal portfolio 28%
DeviantArt 22%
TikTok 15%
YouTube 12%

Future Outlook

Tool Predictions

"Which tools do you think will be most important in 2 years?"

Tool/Technology Percentage
Video generation 72%
Real-time generation 45%
3D generation 38%
Improved consistency tools 65%
Better text rendering 42%
AR/VR integration 25%

Career Impact

"How do you see AI affecting your creative career?"

View Percentage
Primarily positive 58%
Mixed positive/negative 28%
Primarily negative 5%
No significant impact 9%

AI as Primary Tool

"Do you expect AI to become your primary creative tool?"

Response Percentage
Already is 32%
Within 1 year 25%
Within 2 years 15%
Eventually 18%
Never 10%

Segmented Insights

By Experience Level

Beginners (<6 months) prefer:

  • Midjourney (easier interface)
  • Cloud services
  • Pre-made workflows

Veterans (2+ years) prefer:

  • ComfyUI (flexibility)
  • Local generation
  • Custom workflows

By Income Level

Higher earners ($5,000+/month) characteristics:

  • 85% use ComfyUI
  • 78% generate locally
  • 92% use LoRAs
  • 68% create video content
  • Average 30+ hours/week

Non-monetizing hobbyists:

  • 45% use Midjourney
  • 60% cloud-only
  • 35% use LoRAs
  • 25% tried video
  • Average 5-10 hours/week

By Content Type

NSFW creators report:

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  • Higher average income ($2,800 vs $1,100)
  • More likely to use Fanvue/similar (65%)
  • More concerned about platform policies (78%)
  • Stronger preference for local generation (82%)

Commercial/product creators report:

  • Highest per-project rates
  • More use of Flux (for accuracy)
  • Less community engagement
  • More client-driven workflow

Notable Quotes from Respondents

On learning curve:

"Went from confused by nodes to building complex workflows in about 3 weeks. YouTube tutorials were essential."

On monetization:

"Most money comes from clients who don't care about AI. They just want good images."

On consistency:

"Character consistency is still my biggest challenge. LoRAs help but aren't perfect."

On the future:

"Video generation this year changed everything. Can't imagine what's next."

Frequently Asked Questions

How representative is this survey?

Survey skews toward engaged community members. Casual Midjourney-only users are likely underrepresented.

Why is median income $0?

Most AI creators are hobbyists. Among those who monetize, the median is $200/month.

What surprised you most?

ComfyUI's dominance over A1111 happened faster than expected. Video adoption is also higher than anticipated.

Can I access the raw data?

Anonymized aggregate data available for research purposes upon request.

Will you repeat this survey?

Yes, planned for late 2025 to track changes.

Wrapping Up

Our survey of 1,500 AI creators reveals a community in rapid transition:

Key findings:

  1. ComfyUI has become the dominant tool (52%)
  2. Video generation adoption is accelerating (62% have tried)
  3. Median monetizing creator earns $200/month
  4. Consistency remains the top challenge (67%)
  5. Most expect AI to be their primary tool within 2 years (72%)

The AI creator community is maturing rapidly, with clear paths emerging for both hobbyists and professionals.

For tool comparisons mentioned in this survey, see our Flux vs SDXL vs Midjourney guide. For getting started, check our AI image generation beginner's guide.

Apatero.com provides accessible AI generation tools for creators at all levels.

Methodology Notes

Survey distributed through:

  • r/StableDiffusion, r/comfyui (Reddit)
  • Multiple Discord servers (ComfyUI, model-specific, creator communities)
  • Twitter/X AI creator accounts
  • Direct outreach to known creators

Response validation included attention checks and consistency verification. Duplicates removed via IP and response pattern analysis.

Survey conducted November-December 2024. Full methodology available upon request.

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